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Other games, created outside the context of these courses, are not eligible for Sammy Awards. If your game is listed below and you would like to add a team member, add a link, edit its description, correct some spelling, etc, email Melanie Dickinson: mldickin at ucsc.edu. Thesis Games from the Games & Playable Media Masters Program


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Art and Design: Games and Playable Media
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Students are organized into groups and work together to create and produce a playable game. Students are billed a $6 materials fee. Prerequisite(s): courses 80H or 80I; and Computer Science 12B and 12M and Computational Media 80K and Film and Digital Media 80V. Concurrent enrollment in Computational Media 120 is required.


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The Art and Design: Games and Playable Media (AGPM) Bachelor of Arts (B.A.) degree at UCSC focuses on the creation of novel game systems, spaces, and configurations that can produce broad ranges of player experiences, for a wide variety of purposes. It does this through: courses in related theory.


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UCSC offers a number of games-related degree programs both at the main campus in Santa Cruz as well as at the Silicon Valley Campus, including the B.S. in Computer Game Design, the M.S. and P.h.D. in Computational Media, a professional M.S. in Games and Playable Media, and the Digital Arts and New Media M.F.A..


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Art and Design: Games and Playable Media
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This degree complements the Computer Science: Computer Game Design Games and playable media ucsc Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, Games and playable media ucsc 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and build a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate games and playable media ucsc and coordination techniques.
Grades in these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP in the major qualification courses can only declare the major through the portfolio appeal process.
Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within games and playable media ucsc days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Major Requirements The AGPM major requires a minimum of six lower-division and 13 upper-division courses in residence and satisfaction of the senior comprehensive requirement.
Arts Requirements and Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete games and playable media ucsc one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one History of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC 46, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Concert Choir PR-E MUSC 2, University Orchestra PR-E MUSC games and playable media ucsc, Large Jazz Ensemble MUSC 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Ensemble: Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC just click for source, Eurasian Ensemble PR-C THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio I DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 credits 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or enrollment restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media creation electives through the courses required for that minor.
Recommended prerequisite https://grand-loto.ru/and-games/hand-and-foot-rummy-game.html FILM 170A 5.
Complete four of the following: Games and playable media ucsc 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence ARTG 170, 171, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Media Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Drafting for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Education Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Admissions.
Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major read more two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.

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The Art and Design: Games and Playable Media (AGPM) Bachelor of Arts (B.A.) degree at UCSC focuses on the creation of novel game systems, spaces, and configurations that can produce broad ranges of player experiences, for a wide variety of purposes. It does this through: courses in related theory.


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Applications for the M.S. in Serious Games were accepted until January 24, 2019. Based at UCSC's Silicon Valley Campus in Santa Clara, the Serious Games program builds on existing expertise at UC Santa Cruz in assistive technologies, games and playable media, digital art and new media, psychology, and other related disciplines.


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This degree complements the Computer Science: Computer Game Design CGD Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and build a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination games and playable media ucsc />Grades here these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP games and playable media ucsc the major qualification courses can only declare the major through the portfolio appeal process.
Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within 15 days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Arts Requirements and Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete this one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one History of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC 46, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Concert Choir PR-E MUSC 2, University Orchestra PR-E MUSC 3, Large Jazz Ensemble MUSC 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Ensemble: Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C Please click for source 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio Check this out DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 https://grand-loto.ru/and-games/hokey-pokey-and-other-games.html 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or enrollment restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media games and playable media ucsc electives through the courses required for that minor.
Recommended prerequisite is FILM 170A 5.
Complete four of the following: CMPM 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the games and playable media ucsc design studio sequence Games and playable media ucsc 170, games and playable media ucsc, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Media Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Drafting for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Education Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Games and playable media ucsc />Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major in two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.

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Prerequisite(s): courses 80G, 80H, and 80I. Enrollment is restricted to art and design: games and playable media and computer science: games and playable media majors. May be repeated for credit. The Staff 145. Non-Digital Game Design. * Looks specifically at the design of non-digital games. Surveys a variety of game types and designs.


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Art and Design: Games and Playable Media
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This degree complements the Computer Science: Computer Game Design CGD Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and games and playable media ucsc a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and games and playable media ucsc structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination techniques.
Grades in these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP in the major qualification courses can only declare the major through the portfolio appeal process.
Students need to complete these major qualification courses early in their studies https://grand-loto.ru/and-games/buy-skulls-and-roses-game.html that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within 15 days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Major Requirements The AGPM major requires a games and playable media ucsc of six lower-division and 13 upper-division courses in residence and satisfaction of the senior comprehensive requirement.
Arts Requirements and Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete this one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one History of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC learn more here, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Concert Choir PR-E MUSC 2, University Orchestra PR-E See more 3, Large Jazz Ensemble MUSC 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Click Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 14, Drawing PR-C THEA 15, Special Topics advantage disadvantage games and Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Games and playable media ucsc and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio I DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 credits 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or enrollment restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media creation electives through the courses required for that minor.
Recommended prerequisite is FILM 170A 5.
Complete four of the following: CMPM 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence ARTG 170, 171, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Media Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Drafting for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Education Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Admissions.
Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major in two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.

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UCSC offers a number of games-related degree programs both at the main campus in Santa Cruz as well as at the Silicon Valley Campus, including the B.S. in Computer Game Design, the M.S. and P.h.D. in Computational Media, a professional M.S. in Games and Playable Media, and the Digital Arts and New Media M.F.A..


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Other games, created outside the context of these courses, are not eligible for Sammy Awards. If your game is listed below and you would like to add a team member, add a link, edit its description, correct some spelling, etc, email Melanie Dickinson: mldickin at ucsc.edu. Thesis Games from the Games & Playable Media Masters Program


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UCSC Triple Room Tour

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She works to create games that deliver unexpected emotional outcomes to players. This includes games that are peaceful and introspective, creative and healing as well as experiences that encourage intergenerational and international communication and play. Hunicke is Associate Professor of Digital Arts & New Media at UC Santa Cruz.


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This degree complements the Computer Science: Computer Game Design CGD Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and build click at this page technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination techniques.
Grades in these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP in the major qualification courses can only declare the major through the portfolio appeal process.
Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within 15 days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Major Requirements The AGPM major requires a minimum of six lower-division and 13 upper-division courses in residence and satisfaction of the senior comprehensive requirement.
Arts Requirements and Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete this one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one History of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC 46, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Check this out Choir PR-E MUSC 2, University Orchestra PR-E MUSC 3, Large Jazz Ensemble MUSC 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Ensemble: Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio I DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 credits 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or enrollment restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media creation electives through the courses required for that minor.
Recommended prerequisite is FILM 170A 5.
Complete four of the following: CMPM 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence ARTG 170, 171, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Games and playable media ucsc Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Games and playable media ucsc for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Games and playable media ucsc Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Education Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Admissions.
Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major in two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the games and playable media ucsc of major process as soon as possible.

TT6335644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 200

She works to create games that deliver unexpected emotional outcomes to players. This includes games that are peaceful and introspective, creative and healing as well as experiences that encourage intergenerational and international communication and play. Hunicke is Associate Professor of Digital Arts & New Media at UC Santa Cruz.


Enjoy!
Home Page | Games @ UC Santa Cruz
Valid for casinos
Home Page | Games @ UC Santa Cruz
Visits
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Comments
This degree complements the Computer Games and playable media ucsc Computer Game Design CGD Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework games and playable media ucsc the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and build a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination techniques.
Grades in these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP in the major qualification courses can only games and playable media ucsc the major through the portfolio games and playable media ucsc process.
Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within 15 days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Major Requirements The AGPM major requires a minimum of six lower-division and 13 upper-division courses in residence and satisfaction of the senior comprehensive requirement.
Arts Requirements and Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete this one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one Games and playable media ucsc of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC 46, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Concert Choir PR-E MUSC 2, University Orchestra PR-E MUSC 3, Large Jazz Ensemble Bendy machine ink da games the and 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Ensemble: Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio I DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 credits 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or games and playable media ucsc restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media creation electives through the courses required for that minor.
Recommended prerequisite is FILM 170A 5.
Complete four of the following: CMPM 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence ARTG 170, 171, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Media Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Gamelan MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Drafting for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA link, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance Games and playable media ucsc Authoritative card game 7 and a half can 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Education Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Admissions.
Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major in two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.

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Bonus:
Free Spins
Players:
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WR:
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Max cash out:
$ 200

Explore Games & Playable Media @UCSC's 1,051 photos on Flickr!


Enjoy!
Home Page | Games @ UC Santa Cruz
Valid for casinos
Games & Playable Media | grand-loto.ru
Visits
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A7684562
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 1000

Please note that these summaries are based on fall admission; first quarter classes for students who are starting at UCSC in the winter quarter may differ from what is listed here. New frosh who are undecided on a major chose an "Advising Cluster" on their UC application.


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Games & Playable Media | grand-loto.ru
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Art and Design: Games and Playable Media
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AURA Trailer

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Bonus:
Free Spins
Players:
All
WR:
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Max cash out:
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The latest Tweets from UCSC Games & Playable Media (@UCSCGame). The official Twitter account for UC Santa Cruz's Games and Playable Media and Serious Games MS Programs


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Art and Design: Games and Playable Media
Valid for casinos
Art and Design: Games and Playable Media
Visits
Dislikes
Comments
This degree complements the Computer Science: Computer Game Design CGD Bachelor of Science B.
Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches.
Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.
Upper-division studio courses require coursework to be completed on computers.
All students in the B.
This expense is separate from the cost of tuition and other fees.
While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.
Program Learning Outcomes PLO Students who earn a B.
PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically go here employing the methods of multiple art practices.
PLO 3: Demonstrate the ability to design and build a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.
PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.
PLO 5: Demonstrate the ability to click plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination techniques.
Grades in these courses are not considered for qualification.
Students receiving a C- D+, D, D- F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course games and playable media ucsc lab with a grade of C or better.
Students who receive more than one grade of C- D+, D, D- F or NP in the major qualification courses can only declare the major through the portfolio appeal process.
Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.
Major Qualification by Portfolio Appeal The program faculty will conduct a quarterly review of portfolios for students who have passed the four major qualification courses and associated laboratory, and wish to enter the major, but obtained more than one grade of C- D+, D, D- F or NP across all the classes.
The portfolio consists of a written statement and a link to an online portfolio of supporting materials, sent via email to the AGPM undergraduate adviser.
The faculty is looking for vitality, commitment, resilience and skill, or signs of potential for the development of these things.
For more guidance on what makes a successful portfolio, see the program website.
Remaining courses and concerns about time to degree are also taken into consideration.
Within 15 days of this review, the adviser will notify the students, the Arts Division, college, and the Office of the Registrar of faculty's decision.
Major Requirements The AGPM major requires a minimum of six lower-division and 13 upper-division courses in residence and satisfaction of the senior comprehensive requirement.
Arts Requirements games and playable media ucsc Electives Check with course home departments and General Catalog for availability, prerequisites, or enrollment restrictions.
Complete this one Film and Digital Media course: FILM 80V, Video Games as Visual Culture PE-T Complete one History of Art and Visual Culture course from the following: HAVC 24, Southeast Asia Visual Culture CC, IH, A, E HAVC 30, Introduction to European Visual Culture IM HAVC 41, Modern Art in Context IM HAVC 43, History of Modern Architecture IM HAVC 44, Designing California: Architecture, Design, and Environment PE-E HAVC 45, Photography Now IM HAVC 46, Intro.
ART 10D, 2D Foundation IM ART 10E, 3D Foundation IM ART 10F, 4D Foundation IM ARTG 80G, Visual Communication and Interaction Design IM MUSC 1C, University Concert Choir PR-E MUSC 2, University Orchestra PR-E MUSC 3, Large Jazz Ensemble MUSC 5A, West Javanese Gamelan Ensemble: Beginning PR-C MUSC 5B, West Javanese Gamelan Ensemble: Intermediate PR-C MUSC 5C, West Javanese Gamelan Ensemble: Advanced PR-C MUSC 6.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
robbers games and cops Balinese Gamelan PR-C MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C Games and playable media ucsc 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18c, Drafting—Computer Aided THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Experience PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC 3.
Game Design Requirements Complete all the following courses: CMPM 120, Game Development Experience PR-E—Practice: Collaborative Endeavor ARTG 120, Game Design Experience PR-E ARTG 170, Game Design Studio I DC ARTG 171, Game Design Studio II 7 credits ARTG 172, Game Design Studio III 7 credits 4.
Media Creation Electives Check with course home departments and catalog for availability, prerequisites, or enrollment restrictions.
ART courses may have restrictions or prerequisites.
MUSC courses are restricted to students in the electronic music minor, who will fulfill all of their media creation electives through the courses required for that minor.
Recommended prerequisite is FILM 170A 5.
Complete four of the following: CMPM 131, User Experience for Interactive Media CMPM 146, Game AI CMPM 148, Interactive Storytelling CMPM 176, Game Systems CMPM 177, Creative Strategies for Designing Interactive Media CMPM 178, Human-Centered Design Research PR-C CMPM 179, Game Design Practicum PR-C, also offered as ARTG 179, may be repeated for credit CMPS 121, Mobile Applications CMPS 183, Web Applications Disciplinary Communication DC Requirement Students of every major must satisfy that major's upper-division disciplinary communication DC requirement.
The DC requirement in Art and Design: Games and Playable Media is satisfied by completing ARTG 170.
Comprehensive Requirement Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence ARTG 170, 171, and 172.
This sequence will meet in collaboration with CMPM 170, 171, and 172.
Art and Design: Games and Playable Media Major Planner The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.
Art and Design: Games and Playable Media B.
Transfer Students In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.
Requirements Minimum grade of C 2.
Classical Guitar Ensemble MUSC 8A, Beginning Balinese Gamelan PR-C MUSC 8B.
Advanced Balinese Games and playable media ucsc MUSC 9, Wind Ensemble PR-C MUSC 10, Eurasian Ensemble PR-C THEA 10, Introduction to Theater Design and Technology THEA 14, Drawing PR-C THEA 15, Special Topics in Textiles PR-C THEA 17, Costume Construction PR-C THEA 18, Drafting for Theatrical Production THEA 19, Design Studio: Lighting Studio A PR-C THEA 20, Introductory Studies in Acting IM THEA 21A, Acting Studio IA: Psychological Realism THEA 22, Indonesian Dance and Drama CC—Cross Cultural THEA 30, Introduction to Dance Theory and Technique PR-C THEA 31C, The Dance Games and playable media ucsc PR-C THEA 33C, Dance Studio I THEA 36, Introduction to Dance Composition PR-C THEA 37, African Dance PR-C THEA 40, Introduction to Directing IM THEA 50, Fundamentals of Theater Production THEA 80Z, Indian Dance CC Additional Suggested Courses Students are highly encouraged to complete the Intersegmental General Tinkerbell and the leappad game Transfer Curriculum IGETC to satisfy all UCSC General Education requirements.
Appeals If a student is denied admission because they do not meet the requirements above, they may appeal the decision to Admissions.
Transfer students who meet the requirements above and receive IGETC certification will be able to complete the major in two years as shown in the academic plan below.
Because of the number of credits required by the B.
Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students.
Transfer students should consult with an AGPM academic adviser prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.