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πŸ’ Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide

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Sonic's Story: Sonic is the only character you can choose from the start. When faced with the task of making this page, it seemed obvious that a level walkthrough format from the other pages wouldn't work because of the multiple cutscenes.


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It is only visible to you.
If you believe your item has been removed by mistake, please contact.
This item is incompatible with Sonic Adventure DX.
Please see the for reasons why this item might not work within Sonic Adventure DX.
In this Guide, I will show you how to get all the Emblems in Sonic Adventure DX PC, Dreamcast, Gamecube or PS3 Versions.
Sonic gameplay, to say the least.
Breeze through the level and destroy the animal capsule at the end.
You have to make it into the tunnel up in the wall to take a crucial short-cut.
Another important short-cut is when you reach the whole-pipe where you loop three times, run around and jump over the water to the left of it.
Right after that, hit the speed up and immediately spin-dash up the ramp.
the great adventure games for ps4 that hard right to skip a big chunk of the level.
Run up to the spring and continue as usual.
Windy Valley- A Emblem time: 3 minutes Use your homing attack near the beginning on the little fan things.
In the Tornado, hold down right after hitting the first spring to get to the Number Pads quicker.
Also, when you are dropping into the third section of the level, adjust the camera quickly and drop past the first walkway onto the one below.
This one's pretty easy.
Casinopolis- A Emblem time: 5 minutes Lose a pinball game to fall into the sewers.
Take the straight, then left path to collect more than 250 rings.
Near the end of the garbage section, use the Light-Speed Dash to get more rings, a shield, and invincibility.
Repeat quickly after dumping.
If you get hit in the sewers, you have to quit the level since the cylinders do not re- produce.
IceCap- A Emblem time: 4 minutes In the big snowy field, immediately go left or down after the camera change, and Light-Speed Dash on the hill to reach the Number Pads.
Warp quickly to skip the entire first section.
Just as you hit the first point marker, jump off and stay near the wall to skip a little bit of the level don't fall all the way to the ground.
In the snowboarding section, take as many ramps as you can to push yourself forward.
Make sure to stay in the center near the end to catch the really good ramps.
Twinkle Park- A Emblem time: 3 minutes At the beginning, get into a cart immediately and get out of there.
At the end of the roller-coaster ride, hold Down-Left on the joystick to avoid falling down the hole.
Now backtrack up the roller-coaster track slowly until you fall down.
You should land on a platform.
Jump very far and across towards the courtyard and double-jump to "pop" farther.
Go right to hit the triple-spring.
After the last point marker, use the spring, then jump to the highest platform.
Now jump across to the building on the left.
Jump out and around the little fence towards the left, and then Spin-Dash up the slope.
The goal is on the left.
This is really the only major short-cut in this stage.
In the last section, go up the street and turn left when you hit the main road.
Spin-Dash like crazy on the far right side of the road until you hit a spring.
Go through the buildings and hit the dash panel to send yourself flying up the street.
Run up to the fountain Spin- Dashing all the way.
Red Mountain- A Emblem time: 3 minutes Take the first rocket and hold right to hit a spring short-cut.
After the second rocket ride, hold up to land next to a spring.
Up on the ledge, immediately run across the bridge.
Spin-Dash up the slope to the right and hit the spring beyond the goodies.
After the first tram ride, cross the bridge that falls apart and cross the short trail of Bladed Spinners to the Extra Life.
Go right and take the number pads.
Right after you get past the tilting platforms, look right and sonic adventure dx casinopolis a rank the Light-Speed Dash on the trail of rings.
Take the rocket immediately to short-cut to the last tram ride.
In the lava section, use the Light- Speed Dash before the place with the spike-balls and big boxes to short-cut to the second-last point marker just take it slowly your first time through and you should be able to find it.
Sky Deck- A Emblem time: 5 minutes At the second point marker don't take the dash panel.
check this out right and cross the Bladed Spinners to a platform.
Take the turning crane and drop onto the next platform, where there is a rocket.
After that, jump to the left to get an Invincibility, which lets you climb the ladder without bothering with the spike balls.
In the vertical section, Spin-Dash quickly up before the ship tilts to hit the save marker and spring.
Lost World- A Emblem time: 4 minutes, 30 seconds In the snake room, first go all the way around the platform without raising the water level.
Climb up and hit the first door switch there.
Then jump up and hit the water switch.
After the last water switch, roll backwards down the snake to reach the last door switch quickly.
As you arrive in the mirror room you need to jump over the mirrors.
Guess-jump your way through it.
After the first right turn, head straight for a long jump that will short-cut you across to a path that will skip the turning blocks.
At the end you need to Light-Speed Dash.
In the room with the switches and the blue panels on the wall, jump on either button twice to line up and light up the wall panels on the right.
Run straight up them and onto the lip of the ledge.
Walk along to the left and jump up into the opening in the wall.
Wait for the camera to adjust and Light-Speed Dash after hitting the button that produces a trail of rings.
Final Egg- A Emblem time: 4 minutes, 30 seconds You should have anything under 30 seconds at the second point marker.
You have to use the dash panels in the big rotating rooms to make it out.
If you climb the walls too much, jump off and "pop" to get farther.
Immediately in the second section, jump off the first place as far as you can go and target the Bladed Spinner to shave off a couple more sonic adventure dx casinopolis a rank />The swinging hammers after the third point marker are tough.
Jump under or over, just don't wait too long.
You should make the fourth point marker with around 2:30 on your clock.
Immediately after the fourth point marker jump off and to the right so that Sonic is spinning into the circular wall.
When you get low enough press A again to pop safely and quickly onto the circular walkway.
Run into the elevator.
Next is what I call the "1-Up Room" due to its two 1-Ups, a Magnetic Shield and four Random Ring Cylinders.
Dash through the center to grab the 1-Up and Shield, and have someone use Tails to hit the spring in the upper-right-hand corner to nab another life.
In the first Beat room do not roll.
Just jump long and far; do NOT Home-Attack.
Get to the ladder quick and climb up.
Next is the fifth point marker.
Use the fans quickly and keep on moving.
After five sets of fans is the second Beat room.
Jump again to hit the dash panel on the far side of the room.
After the sixth point marker is the big drop.
Stay a little off-center towards the right side of the wall.
You'll land on a plat- form.
Quickly use the fans to enter the third Beat room.
Jump towards the right.
Spin-Dash through the big room to get to the seventh point marker.
Follow the turn and Spin-Dash past the Egg Keeper.
Keep Spin- Dashing and take a left-right turn to get to the eighth and final point marker.
You need around 10 seconds left to get the A now.
Charge up your Light-Speed Dash in the tunnel before the final room, then run into the room and jump far and over the Egg Keepers.
Do NOT Home-Attack or you will lose time and end your hopes of getting the Emblem.
Jump as far as you can towards the ring line, still holding your Light-Speed Dash charged.
Let go of X in mid-air to Light-Speed Dash.
If you fail you can always select "Restart" from the pause menu and try again from the last point marker.
Tails' gameplay is very similar to Sonic's, plus the fact that to beat the level you not only have to make it to the end alive, but you also have to make it to the goal ahead of the character you are racing against.
Take advantage of the big green and black dash rings which float around Tails' Action Stages.
These are the air-based equivalent of dash panels.
Use these to get an unfair lead.
Take the dash rings that are near the first loop-de-loop, and you'll hit a spring.
At the peak of your "bounce" press and hold A to fly up into the air current.
After you have hit the spring there and are hanging in mid-air, press A to fly and move towards the loop-de-loop and dash rings.
Once the long row of dash rings stops, jump over the edge and press Athen press X to descend faster and land on the final piece of land.
Casinopolis- For this one there isn't much to say.
Just take the straight path in both of the windy rooms.
At the end fly above all the garbage water and get the Adventures deluxe game free download full version Shields along the way.
IceCap- Nothing learn more here snowboarding makes this level EASY!
I'd say the B emblem is harder than the A emblem in this level due to the high speeds in which you are moving.
For the B emblem, at the beginning of the level, the first group of rings is on the left, then sonic adventure dx casinopolis a rank groups on the right, and a group on the left, then two in the center.
For the A emblem stay off the walls and take the ramps.
Sky Deck- Right before the second point marker there is a platform to the right.
Fly over to it, then fly forwards after the camera change to the next platform with a rocket.
After the rocket ride, jump and fly over to the right, where there is a thin walkway along the wall.
Follow this to the right and hit the dash panel.
After see more the ladder jump over the monkey bar set and proceed.
Speed Highway- Robotnik's supposed to be HARD?!?!
It's almost as funny as Microsoft boasting that Windows 2000 "doesn't crash"!
Operating systems aren't SUPPOSED to crash, Bill!
After you take the lone dash ring towards the large circular building, fly past the building and land on the area with two Cop Speeders.
Take the dash ring and proceed.
When you get to the platform with the rocket on it, don't take the rocket.
Instead, run forwards and fly past the platform onto the building.
Run until you reach the last point marker.
Make sure you hit as many of the dash rings as possible.
Knuckles' game is totally different because instead of rushing to the end goal, you must find three Emerald Shards to beat his levels.
These can be hidden in obvious places, such as just out in the open, or play family feud free ipad may be hidden in enemies, in certain objects, or underground, where you must dig them out.
Watch Knuckles' "Emerald-Sense" at the bottom of the screen to track how close you are to a Shard.
However, there are glaring differences.
One is that the gray machine has been replaced by a big yellow balloon, and second, Amy controls much much MUCH different from Sonic.
The only way to get her A Emblems is to get very accustomed to her controls.
Then getting her A Emblems becomes easy.
The tips here are to make sure you have all four of his Lure Upgrades, and the Power Fishing-Rod.
Cast your lure out in front of the target fish, and tap X or A to attract the fish's sonic adventure dx casinopolis a rank />Once it bites, pull DOWN on the Analog-Stick to snag it.
Now to reel the sucker in.
https://grand-loto.ru/adventure/dungeons-dragons-free-adventures.html the fish make its initial run.
Try to lead it into a wall to stop it.
Once your Tension Meter quiets down, tap A slowly and methodically to sonic adventure dx casinopolis a rank it in.
Whenever the fish starts to run, let it.
You don't want to break your line, do ya?
You should, as you know, have all four Lure upgrades.
The fish has to be at least as big as your torso to be 2000 g.
IceCap- In IceCap the hammerhead is your best friend.
A small hammerhead shark or even a blue shark that looks like Big could hold with one hand are perfect for the B Emblem.
A large-looking hammerhead or a medium-sized blue shark will do fine for the A.
Emerald Coast- The marlins, hammerheads, and blue sharks are the easiest here.
I don't generally go for the robotic fish other than in Twinkle Park 'cuz they're way harder to catch.
A teensy-weensy marlin, hammerhead, or blue shark will be great for the B Emblem.
Larger ones are excellent for the A Emblem.
Use the sand-banks to your advantage!
Hot Shelter- You will find great white sharks only in Hot Shelter.
They're the best, but make sure they're fat as well as large.
Since the circular area is small, make sure the fish doesn't run all the way around the room.
Keep his face mashed into a wall to tire him out.
E-102's game is different as his timer counts down, not up.
When the clock reads 00:00:00 you're dead.
To get more time, you must destroy enemies.
Target more than one enemy at a time to get more time.
It's not good for you.
On the first turn, jump up and target towards the left.
Hopefully, you'll get some ring cylinders.
For the A Emblem, target the largest groups possible to get more time.
Emerald Coast- A Emblem time: 180 seconds 3 minutes At the beginning of this level go over the water and target all of the shore to get as many enemies as possible.
Then, on the first bridge, target the Kiki there and jump up to get the ones on the bridge over- head into your group, also.
In the final area, go around the slope and up the grass.
When you get up, target ALL of the Kiki to get plenty of time.
Windy Valley- A Emblem time: 150 seconds 2 minutes, 30 seconds Meet your friends, the Boa Boas.
You can get up to 40 seconds off of one.
That and the 2:30 time limit make this a cinch.
Red Mountain- A Emblem time: 180 seconds 3 minutes At the first big open section, target all of the Kiki and Bladed Spinners to get lots of time.
Before the first point marker, jump up to get the Kiki on the ledge along with the "HIT!
There are many 4-5 enemy groups in this area that you must take full advantage of to have a chance at the A Emblem.
After you get into the hole and nab the second and last point marker, just mash X or B to quickly target and destroy obstacles in your way.
When you are out, immediately shoot the "HIT!
As the first rock falls, jump, glide, land, and shoot the third rock's "HIT!
Jump towards the falling rock and then jump to the last area where E-104 waits.
Hot Shelter- A Emblem time: 120 seconds 2 minutes This one is very simple.
Once you get out of the elevator, sweep your target from right to left to get all the Kiki and the "HIT!
Move forwards and drop through the door.
Press and hold A to glide into the opening in the wall.
In the Train Station.
In the Burger Shop.
In the courtyard where you first fought Chaos 0.
In the alley in the Casino section.
On the ledge across from Tails' Workshop.
In the air close to Angel Island.
On a path in the Mystic Ruins Rain Forest.
In the tree of Big's Hut.
Above and across the pool.
On the high rotating dish.
In a box near the glass area.
You can also use the L and R Triggers to make harder turns.
Just a timed race through a futur- istic amusement roller-coaster ride.
Go as slow as you can your first time through to get the first Emblem.
Now beat your easy-to-beat "high" score to get the second Emblem!
Every time you pass through a gate, you get "x1".
You must pass through a gate within three seconds of the last one to get "x2", "x3", etc.
If you don't hit one within three seconds of the last one, you'll start over again at "x1".
The first Emblem is received just for completing the game.
The second Emblem is received for beating a high score of 10000 points.
To do this it is ABSOLUTELY necessary that you do NOT lose your "chain" of gates skip that one rampand that you beat the game fast enough to receive the 5000 point Time Bonus.
Of course, there's always the hard way.
Ever tried hitting that one ramp over and over and over and over and over.?
You have to use Amy, in case you're wondering.
Use X and B to hit the Sonic dolls to get enough points to beat the high score.
Here's the scoring chart.
You must play this game from the Trial Mode.
At the end of the credits you'll get to see an ending picture of that character.
AFTER that, you'll be awarded an Emblem and the game will save.
There are seven of these: the six normal characters' Endings.
Beat the game with him to see the final ending, and receive the last Ending Emblem.
You need to raise a Chao until its stats are high enough so it can win the Chao Races.
I ain't going into detail on raising Chao, but here's the vital stuff you need to know about entering.
To enter your Chao in the Chao Races, go to Station Square's Chao Garden enter Station Square's Hotel and take the left elevator up.
Go through the big double doors across from the entrance.
Jump on the big red button to pick your Race Options and Chao.
Only Jewel will win you Emblems.
Your Chao must come in first to win the Jewel and the Emblem.
Each Race tests certain https://grand-loto.ru/adventure/free-casino-com.html, listed here.
This Course is a combination of the Amethyst and Sapphire courses, so your Chao must be well-trained and rested.
Sometimes a Chao will be randomly chosen by the computer, and will have white sparkles following it.
Now's the chance to blow away the competi- tion!
If it's your Chao, MASH any of the buttons like crazy, but stick with one button I use A.
If it's not your Chao, let the little snot run for itself.
For all you lazy bums out there, the easiest way is to go to the Sonic Adventure Homepage via the Internet option and go to Community, Chao Gardens, then Chao Daycare and download a maxed-out Chao 999 in all stats.
This appears to have been taken from a guide for the Dreamcast version, which had internet functionalities, such as as the Chao Daycare.
These were removed from SADX due to the Gamecube's lack of internet abilities.
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How would you rank the Sonic games you've played? 80 results. I don't remember Sonic Advance 2/3 enough to rank them,and Shadow is highlighted because that's where the "meh" part of my.


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Sonic Adventure 2 Battle walkthroughs on SuperCheats - A-Rank Completion Guide


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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Sonic Adventure DX - A Rank Missions: Sand Hill (Tails)

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For Sonic Adventure DX: Director's Cut on the GameCube, a GameFAQs Answers question titled "What are the requirements to get higher ranks in levels?".


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Sonic Adventure DX: Director's Cut (????? ?????, Sonikku Adobench? Derakusu?), is a platform game for the GameCube and PC. The game was released as an enhanced port of the original Sonic Adventure for the Dreamcast, with several additional features added. The PC version was at first released only in Japan and Europe, but later saw a limited.


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Sonic Adventure DX A Rank Missions

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: Sonic Adventure reviewed quite positively during its initial release on the Dreamcast, as did its sequel, and the Updated Re Release of said sequel for the Gamecube. Sega went ahead and similarly re-released Sonic Adventure as Sonic Adventure DX.


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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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All trademarks are property of their respective owners in the US and other countries.
It is only visible to you.
If you believe your item has been removed by mistake, please contact.
This item is incompatible with Sonic Adventure DX.
Please see the for reasons why this item might not work within Sonic Adventure DX.
In this Guide, I will show you how to get all the Emblems in Sonic Adventure DX PC, Dreamcast, Gamecube or PS3 Versions.
Sonic gameplay, to say the least.
Breeze through the level and destroy the animal capsule at the end.
You have to make it into opinion best text adventure games ipad apologise tunnel up in the wall to take a crucial short-cut.
Another important short-cut is when you reach the whole-pipe where you loop three times, run around and jump over the water to the left of it.
Right after that, hit the speed up and immediately spin-dash up the ramp.
Hold hard right to skip a big chunk of the level.
Run up to the spring and continue as usual.
Windy Valley- A Emblem time: 3 minutes Use your homing attack near the beginning on the little fan things.
In the Tornado, hold down right after hitting the first spring to get to the Number Pads quicker.
Also, when you are dropping into the third section of the level, adjust the camera quickly and drop past the first walkway onto the one below.
This one's pretty easy.
Casinopolis- A Emblem time: 5 minutes Lose a pinball game to fall into the sewers.
Take the straight, then left game benji bananas adventures to collect more than 250 rings.
Near the end of the garbage section, use the Light-Speed Dash to get more rings, a shield, and invincibility.
Repeat quickly after dumping.
If you get hit in the sewers, you have to quit the level since the cylinders speaking, play jurassic park the game improbable! not re- produce.
IceCap- A Emblem time: 4 minutes In the big snowy field, immediately go left or down after the camera change, and Light-Speed Dash on the hill to reach the Number Pads.
Warp quickly to skip the entire first section.
Just as you hit the first point marker, jump off and stay near the wall to skip a little bit of the level don't fall all the way to the ground.
In the snowboarding section, take as many ramps as you can to push yourself forward.
Make sure to stay in the center near the end to catch the really good ramps.
Twinkle Park- A Emblem time: 3 minutes At the beginning, get into a cart immediately and get out of there.
At the end of the roller-coaster ride, hold Down-Left on the joystick to avoid falling down the hole.
Now backtrack up the roller-coaster track slowly until you fall down.
You should land on a platform.
Jump very far and across towards the courtyard and sonic adventure dx casinopolis a rank to "pop" farther.
Go right to hit the triple-spring.
After the last point marker, use the spring, then jump to the highest platform.
Now jump across to the building on the left.
Jump out and around the little fence towards the left, and then Spin-Dash up the slope.
The goal is on the left.
This is really the only major short-cut in this stage.
In the last section, go up the street and turn left when you hit the main road.
Spin-Dash like crazy on the far right side of the road until you hit a spring.
Go through the buildings and hit the dash panel to send yourself flying up the street.
Run up to the fountain Spin- Dashing all the way.
Red Mountain- A Emblem time: 3 minutes Take the first rocket and hold right to hit a spring short-cut.
After the second rocket ride, hold up to land next to a spring.
Up on the ledge, immediately run across the bridge.
Spin-Dash up the slope to the right and hit the spring beyond the goodies.
After the first tram ride, cross the bridge that falls apart and cross the short trail of Bladed Spinners to the Extra Life.
Go right and take the number pads.
Right after you get past casino com tilting platforms, look right and use the Light-Speed Dash on the trail of rings.
Take the rocket immediately to short-cut to the last tram ride.
In the lava section, use the Light- Speed Dash before the place with the spike-balls and big boxes to short-cut to the second-last point marker just take it slowly your first time through and you should be able to find it.
Sky Deck- A Emblem time: 5 minutes At the second point marker don't take the dash panel.
Turn right and cross the Bladed Spinners to a platform.
Take the turning crane and drop onto the next platform, where there is a rocket.
After that, jump to the left to get an Invincibility, which lets you climb the ladder without bothering with the spike balls.
In the vertical section, Spin-Dash quickly up before the ship tilts to hit the save marker and spring.
Lost World- A Emblem time: 4 minutes, 30 seconds In the snake room, first go all the way around the platform without raising the water level.
Climb up and hit the first door switch there.
Then jump up and hit the water switch.
After the last water switch, roll backwards down the snake to reach the last door switch quickly.
As you arrive in the mirror room you need to jump over the mirrors.
Guess-jump your way through it.
After the first right turn, head straight for a long jump that will short-cut you across to a path that will skip the turning blocks.
At the end you need to Light-Speed Dash.
In the room with the switches and the blue panels on the wall, jump on either button twice to line up and light up the wall panels on the right.
Run straight up them and onto the lip of the ledge.
Walk along to the left and jump up into the opening in the wall.
Wait for the camera to adjust and Light-Speed Dash after hitting the button that produces a trail of rings.
Final Egg- A Emblem time: 4 minutes, 30 seconds You should have anything under 30 seconds at the second point marker.
You have to use the dash panels in the big rotating rooms to make it out.
If you climb the walls too much, jump off and "pop" to get farther.
Immediately in the second section, jump off the first place as far as you can go and target the Bladed Spinner to shave off a couple more seconds.
The swinging hammers after the third point marker are tough.
Jump under or over, just don't wait too long.
You should make the fourth point marker with around 2:30 on your clock.
Immediately after the fourth point marker jump off and to the right so that Sonic is spinning into the circular wall.
When you get low enough press A again to pop safely and quickly onto the circular walkway.
Run into the elevator.
Next is what I call the "1-Up Room" due to its two 1-Ups, a Magnetic Shield and four Random Ring Cylinders.
Dash through the center to grab the 1-Up and Shield, and have someone use Tails to hit the spring in the upper-right-hand corner to nab another life.
In the first Beat room do not roll.
Just jump long and far; do NOT Home-Attack.
Get to the ladder quick and climb up.
Next is the fifth point marker.
Use the fans quickly and keep on moving.
After five sets of fans is the second Beat room.
Jump again to hit the dash panel on the far side of the room.
After the sixth point marker is the big drop.
Stay a little off-center towards the right side of the wall.
You'll land on a plat- form.
Quickly use the fans to enter the third Beat room.
Jump towards the right.
Spin-Dash through the big room to get to the seventh point marker.
Follow the turn and Spin-Dash past the Egg Keeper.
Keep Spin- Dashing and take a left-right turn to get to the eighth and continue reading point marker.
You need around 10 seconds left to get the A now.
Charge up your Light-Speed Dash in the tunnel before the final room, then run into the room and jump far and over the Egg Keepers.
Do NOT Home-Attack or you will lose time and end your hopes of getting the Emblem.
Jump as far as you can towards the ring line, still holding your Light-Speed Dash https://grand-loto.ru/adventure/platform-adventure-games-free-online-daily-games.html />Let go of X in mid-air to Light-Speed Dash.
If you fail you can always select "Restart" from the pause menu and try again from the last point marker.
Tails' gameplay is very similar to Sonic's, plus the fact that to beat the level you not only have to make it to the end alive, but you also have to make it to the goal ahead of the character you are racing against.
Take advantage of the big green and black dash rings which float around Tails' Action Stages.
These are the air-based equivalent of dash panels.
Use these to get an unfair lead.
Take the dash rings that are near the first loop-de-loop, and you'll hit a spring.
At the peak of your "bounce" press and hold A to fly up into the air current.
After you have hit the spring there and are hanging in mid-air, press A to fly and move towards the loop-de-loop and dash rings.
Once the long row of dash rings stops, jump over the edge and press Athen press X to descend faster and land on the final piece of land.
Casinopolis- For this one there isn't much to say.
Just take the straight path in both of the windy rooms.
At the end fly above all the garbage water and get the Protection Shields along the way.
IceCap- Nothing but snowboarding makes this level EASY!
I'd say the B emblem is harder than the A emblem in this level due to the high speeds in which you are moving.
For the B emblem, at the beginning of the level, the first group of rings is on the left, then three groups on the right, and a group on the left, then two in the center.
For the A emblem stay off the walls and take the ramps.
Sky Deck- Right before the second point marker there is a platform to the right.
Fly over to it, then fly forwards after the camera change to the next platform with a rocket.
After the rocket ride, jump and fly over to the right, where there is a thin walkway along the wall.
Follow this to the right and hit the dash panel.
After climbing the ladder jump over the monkey bar set and proceed.
Speed Highway- Robotnik's supposed to be HARD?!?!
It's almost as funny as Microsoft boasting that Windows 2000 "doesn't crash"!
Operating systems aren't SUPPOSED to crash, Bill!
After you take the lone dash ring towards the large circular building, fly past the building and land on the area with two Cop Speeders.
Take the dash ring and proceed.
When you get to the platform with the rocket on it, don't take the rocket.
Instead, run forwards and fly past the platform onto the building.
Run until you reach the last point marker.
Make sure you hit as many of the dash rings as possible.
Knuckles' game is totally different because instead of rushing to the end goal, you must find three Emerald Shards to beat his levels.
These can be hidden in obvious places, such as just out in the open, or they may be hidden in enemies, in certain objects, or underground, where you must dig them out.
Watch Knuckles' "Emerald-Sense" at the bottom of the screen to track how close you are to a Shard.
However, there are glaring differences.
One is that the gray machine has been replaced by a big yellow balloon, and second, Amy controls much much MUCH different from Sonic.
The only way to get her A Emblems is to get very accustomed to her controls.
Then getting her A Emblems becomes easy.
The tips here are to make sure you have all four of his Lure Upgrades, and the Power Fishing-Rod.
Cast your lure out in front of the target fish, and tap X or A to attract the fish's attention.
Once it bites, pull DOWN on the Analog-Stick to snag it.
Now to reel the sucker in.
Let the fish make its initial run.
Try to lead it sonic adventure dx casinopolis a rank a wall to stop it.
Once your Tension Meter quiets down, tap A slowly and methodically to bring it in.
Whenever the fish sonic adventure dx casinopolis a rank to run, let it.
You don't want to break your line, do ya?
You should, as you know, have all four Lure upgrades.
The fish has to be at least as big as your torso to be 2000 g.
IceCap- In IceCap the hammerhead is your best friend.
A small hammerhead shark or even a blue shark that looks like Big could hold with one hand are perfect for the B Emblem.
A large-looking hammerhead or a medium-sized blue shark will do fine for the A.
Emerald Coast- The marlins, hammerheads, and blue sharks are the easiest here.
I don't generally go for the robotic fish other than in Twinkle Park 'cuz they're way harder to catch.
A teensy-weensy marlin, hammerhead, or blue shark will be great for the B Emblem.
Larger ones are excellent for the A Emblem.
Use the sand-banks to your advantage!
Hot Shelter- You will find great white sharks only in Hot Shelter.
They're the best, but make sure they're fat as well as large.
Since the circular area is small, make sure the fish doesn't run all the way around the room.
Keep his face mashed into a wall to tire him out.
E-102's game is different as his timer counts down, not up.
When the clock reads 00:00:00 you're dead.
To get more time, you must destroy enemies.
Target more than one enemy at a time to get more time.
It's not good for you.
On the first turn, jump up and target towards the left.
Hopefully, you'll get some ring cylinders.
For the A Emblem, target the largest groups possible to get more time.
Emerald Coast- A Emblem time: 180 seconds 3 minutes At the beginning of this level go over the water and target all of the shore to get as many enemies as possible.
Then, on the first bridge, target the Kiki there and jump up to get the ones on the bridge over- head into your group, also.
In the final area, go around the slope and up the grass.
When you get up, target ALL of the Kiki to get plenty of time.
Windy Valley- A Emblem time: 150 seconds 2 can power cricket t20 online game play opinion, 30 seconds Meet your friends, the Boa Boas.
You can get up to 40 seconds off of one.
That and the 2:30 time limit make this a cinch.
Red Mountain- A Emblem time: 180 seconds 3 minutes At the first big open section, target all of the Kiki and Bladed Spinners to get lots of time.
Before the first point marker, jump up to get the Kiki on the ledge along with the "HIT!
There are many 4-5 enemy groups in this area that you must take full advantage of to have a chance at the A Emblem.
After you get into the hole and nab the second and last point marker, just mash X or B to quickly target and destroy obstacles in your way.
When you are out, immediately shoot the "HIT!
As the first rock falls, jump, glide, land, and shoot the third rock's "HIT!
Jump towards the falling rock and then jump to the last area where E-104 waits.
Hot Shelter- A Emblem time: 120 seconds 2 minutes This one is very simple.
Once you get out of the elevator, sweep your target from right to left to get all the Kiki and the "HIT!
Move forwards and drop through the door.
Press and hold A to glide into the opening in the wall.
In the Train Station.
In the Burger Shop.
In the courtyard where you first fought Chaos 0.
In the alley in the Casino section.
On the ledge across from Tails' Workshop.
In the air close to Angel Island.
On a path in the Mystic Ruins Rain Forest.
In the tree of Big's Hut.
Above and across the pool.
On the high rotating dish.
In a box near the glass area.
You can also use the L and R Triggers to make harder turns.
Just a timed race through a futur- istic amusement roller-coaster ride.
Go as slow as you can your first time through to get the first Emblem.
Now beat your easy-to-beat "high" score to get the second Emblem!
Every time you pass through a gate, you get "x1".
You must pass through a gate within three seconds of the last one to get "x2", "x3", etc.
If you don't hit one within three seconds of the last one, you'll start over again at "x1".
The first Emblem is received just for completing the game.
The second Emblem is received for beating a high score of 10000 points.
To do this it is ABSOLUTELY hidden object adventure games full version that you do NOT lose your "chain" of gates skip that one rampand that you beat the game fast enough to receive the 5000 point Time Bonus.
Of course, there's always the hard way.
Ever tried hitting that one ramp over and over and over and over and over.?
You have to use Amy, in case you're wondering.
Use X and B to hit the Sonic dolls to get enough points to beat the high score.
Here's the scoring chart.
You must play this game from the Trial Mode.
At the end of the credits you'll get to see an ending picture of that character.
AFTER that, you'll be awarded an Emblem and the game will save.
There are seven of these: the six normal characters' Endings.
Beat the game with him to see the final ending, and receive the last Ending Emblem.
You need to raise a Chao until its stats are high enough so it can win the Chao Races.
I ain't going into detail on raising Chao, but here's the vital stuff you need to know about entering.
To enter your Chao in the Chao Races, go to Station Square's Chao Garden enter Station Square's Hotel and take the left elevator up.
Go through the big double doors across from the entrance.
Jump on the big red button to pick your Race Options and Chao.
Only Jewel will win you Emblems.
Your Chao must come in first to win the Jewel and the Emblem.
Each Race tests certain skills, listed here.
This Course is a combination of the Amethyst and Sapphire courses, so your Chao must be well-trained and rested.
Sometimes a Chao will be randomly chosen by the computer, and will have white sparkles following it.
Now's the chance to blow away the competi- tion!
If it's your Chao, MASH any of the buttons like crazy, but stick with one button I use A.
If it's not your Chao, let the little snot run for itself.
For all you lazy bums out there, the easiest way is to go to the Sonic Adventure Homepage via the Internet option and go to Community, Chao Gardens, then Chao Daycare and download a maxed-out Chao 999 in all stats.
This appears to have been taken from a guide for the Dreamcast version, which had internet functionalities, such as as sonic adventure dx casinopolis a rank Chao Daycare.
These were removed from SADX due to the Gamecube's lack of internet abilities.
All trademarks are property of their respective owners in the US and other countries.
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Casinopolis is an action stage in Sonic Adventure. It's Sonic's 3rd stage, Tails's 2nd, and Knuckles's 2nd. Speed Tips. Sonic. You're supposed ..Sonic adventure dx casinopolis a rank - calhinglacafifopsisonmigigond Sonic Adventure DX Music: Casinopolis - YouTubeSonic adventure dx casinopolis a rank. Памм счСта Π² минскС.


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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Sonic Adventure DX: Director's Cut (????? ?????, Sonikku Adobench? Derakusu?), is a platform game for the GameCube and PC. The game was released as an enhanced port of the original Sonic Adventure for the Dreamcast, with several additional features added. The PC version was at first released only in Japan and Europe, but later saw a limited.


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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Sonic Adventure DX - A Rank Missions: Speed Highway (Knuckles)

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Sonic's Story: Sonic is the only character you can choose from the start. When faced with the task of making this page, it seemed obvious that a level walkthrough format from the other pages wouldn't work because of the multiple cutscenes.


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: Sonic Adventure reviewed quite positively during its initial release on the Dreamcast, as did its sequel, and the Updated Re Release of said sequel for the Gamecube. Sega went ahead and similarly re-released Sonic Adventure as Sonic Adventure DX.


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If you believe your item has been removed by mistake, please contact.
This item is incompatible with Sonic Adventure DX.
Please see the for reasons why this item might not work within Sonic Adventure DX.
In this Guide, I will show you how to get all the Emblems in Sonic Adventure DX PC, Dreamcast, Gamecube or PS3 Versions.
Sonic gameplay, to say the least.
Breeze through the level and destroy the animal capsule at the end.
You have to make it into the tunnel up in the wall to take a crucial short-cut.
Another important short-cut is when you reach the whole-pipe where you loop three times, run around and jump over the water to the left of it.
Right after that, hit the speed up and immediately spin-dash up the ramp.
Hold hard right to skip a big chunk of the level.
Run up to the spring and continue as usual.
Windy Valley- A Emblem time: 3 minutes Use your homing attack near the beginning on the little fan things.
In the Tornado, hold down right after hitting the first spring to get to the Number Pads quicker.
Also, when you are dropping into the third section of the level, adjust the camera quickly and drop past the first walkway onto the one below.
This one's pretty easy.
Casinopolis- A Emblem time: 5 minutes Lose a pinball game to fall into the sewers.
Take the straight, then left path to collect more than 250 rings.
Near the end of the garbage section, use the Light-Speed Dash to get more rings, a shield, and invincibility.
Repeat quickly after dumping.
If you get hit in the sewers, you have to quit the level since the cylinders do not re- produce.
IceCap- A Emblem time: 4 minutes In the big snowy field, immediately go left or down after the camera change, bookworm adventures deluxe free download full version Light-Speed Dash on the hill to reach the Number Pads.
Warp quickly to skip the entire first section.
Just as you hit the first point marker, jump off and stay near the wall to skip a little bit of the level don't fall all the way to the ground.
In the snowboarding section, take as many ramps as you can to push yourself forward.
Make sure to stay in the center near the end to catch the really good ramps.
Twinkle Park- A Emblem time: 3 minutes At the beginning, get into a cart immediately and get out of there.
At the end of the roller-coaster ride, hold Down-Left on the joystick to avoid falling down the hole.
Now backtrack up the roller-coaster track slowly until you fall down.
You should https://grand-loto.ru/adventure/ace-ventura-adventure-game-download-free.html on a platform.
Jump very far and across towards the courtyard and double-jump to "pop" farther.
mystery games free online adventure play right to hit the triple-spring.
After the last point marker, use the spring, then jump to the highest platform.
Now jump across to the building on the left.
Jump out and around the little fence towards the left, and then Spin-Dash up the slope.
The goal is on the left.
This is really the only major short-cut in this stage.
In the last section, go up the street and turn left when you hit the main road.
Spin-Dash like crazy on the far right side of the road until you hit a spring.
Go through the buildings and hit the dash panel to send yourself flying up the street.
Run up to the fountain Spin- Dashing all the way.
Red Mountain- A Emblem time: 3 minutes Take the first rocket and hold right to hit a spring short-cut.
After the second rocket ride, hold up to land next to a spring.
Up on the ledge, immediately run across the bridge.
Spin-Dash up the slope to the right and hit the spring beyond the goodies.
After the first tram ride, cross the bridge that falls apart and cross the short trail of Bladed Spinners to the Extra Life.
Go right and take the number pads.
Right after you get past the tilting platforms, look right and use the Light-Speed Dash on the trail of rings.
Take the rocket immediately to short-cut to the click tram ride.
In the lava section, use the Light- Speed Dash before the place with the spike-balls and big boxes to short-cut to the second-last point marker just take it slowly your first time through and you should be able to find it.
Sky Deck- A Emblem time: 5 minutes At the second point marker don't take the dash panel.
Turn right and cross the Bladed Spinners to a platform.
Take the turning crane and drop onto the next platform, where there is a rocket.
After that, jump to the left to get an Invincibility, which lets you climb the ladder without bothering with the spike balls.
In the vertical section, Spin-Dash quickly up before the ship tilts to hit the save marker and spring.
Lost World- A Emblem time: 4 minutes, 30 seconds In the snake room, first go all the way around the platform without raising the water level.
Climb up and hit the first door switch there.
Then jump up and hit the water switch.
After the last water switch, roll backwards down the snake to reach the last door switch quickly.
As you arrive in the mirror room you need to jump over the mirrors.
Guess-jump your way through it.
After the first right turn, head straight for a long jump that will short-cut you across to a path that will skip the turning blocks.
At the end you need to Light-Speed Dash.
In the room with the switches and the blue panels on the wall, jump on either button twice sonic adventure dx casinopolis a rank line up and light up the wall panels on the right.
Run straight up them and onto the lip of the ledge.
Walk along to the left and jump up into the opening in the wall.
Wait for the camera to adjust and Light-Speed Dash after hitting the button that produces a trail of rings.
Final Egg- A Emblem time: 4 minutes, 30 seconds You should have anything under 30 seconds at the second point marker.
You have to use the dash panels in the big rotating rooms to make it out.
If you climb the walls too much, jump off and "pop" to get farther.
Immediately in the second section, jump off the first place as far as you can go and target the Bladed Spinner to shave off a couple more seconds.
The swinging hammers after the third point marker are tough.
Jump under or over, just don't wait too long.
You should make the fourth point marker with around 2:30 on your clock.
Immediately after the fourth point marker jump off and to the right so that Sonic is spinning into the circular wall.
When you get low enough press A again sonic adventure dx casinopolis a rank pop safely and quickly onto the circular walkway.
Run into the elevator.
Next is what I call the "1-Up Room" due to its two 1-Ups, a Magnetic Shield and four Random Ring Cylinders.
Dash through the center to grab the 1-Up and Shield, and have someone use Tails to hit the spring in the upper-right-hand corner to nab another life.
In the first Beat room do not roll.
Just jump long and far; do NOT Home-Attack.
Get to the ladder quick and climb up.
Next is the fifth point marker.
Use the fans quickly and keep on moving.
After five sets of fans is the second Beat room.
Jump again to hit the dash panel on the far side of the room.
After the sixth point marker is the big drop.
Stay a little off-center towards the right side of the wall.
You'll land on a plat- form.
Quickly use the fans to enter the third Beat room.
Jump towards the right.
Spin-Dash through the big room to get to the seventh point marker.
Follow the turn and Spin-Dash past the Egg Keeper.
Keep Spin- Dashing and take a left-right turn to get to the eighth and final point marker.
You need around 10 seconds left to get the A now.
Charge up your Light-Speed Dash in the tunnel before the final room, then run into the room and jump far and over the Egg Keepers.
Do NOT Home-Attack or you will lose time and end your hopes of getting the Emblem.
Jump as far as you can towards the ring line, still holding your Light-Speed Dash charged.
Let go of X in mid-air to Light-Speed Dash.
If you fail you can always select "Restart" from the pause menu and try again from the last point marker.
Tails' gameplay is very similar to Sonic's, plus the fact that to beat the level you not only have to make it to the end alive, but you also have to make it to the goal ahead of the character you are racing against.
Take advantage of the big green and black dash rings which float around Tails' Action Stages.
These are the air-based equivalent of dash panels.
Use these to get an unfair lead.
Take the dash rings that are near the first loop-de-loop, and you'll hit a spring.
At the peak of your "bounce" press and hold A to fly up into the air current.
After you have hit the spring there and are hanging in mid-air, press A to fly and move towards the loop-de-loop and dash rings.
Once the long row of dash rings stops, jump over the edge and press Athen press X to descend faster and land on the final piece of land.
Casinopolis- For this one there isn't much to say.
Just take the straight path in both of the windy rooms.
At the end fly above all the garbage water and get the Protection Shields along the way.
IceCap- Nothing but snowboarding makes this level EASY!
I'd say the B emblem is harder than the A emblem in this level due to the high speeds in which you are moving.
For the B emblem, at the beginning sonic adventure dx casinopolis a rank the level, the first group of rings is on the left, then three groups on the right, and a group on the left, then two in the center.
For the A emblem stay off the walls and take the ramps.
Sky Deck- Right before the second point marker there is a platform to the right.
Fly over to it, then fly forwards after the camera change to the next platform with a rocket.
After the rocket ride, jump and fly over to the right, where there is a thin walkway along the wall.
Follow this to the right and hit the dash panel.
After climbing the ladder jump over the monkey bar set and proceed.
Speed Highway- Robotnik's supposed to be HARD?!?!
It's almost as funny as Microsoft boasting that Windows 2000 "doesn't crash"!
Operating systems aren't SUPPOSED to crash, Bill!
After you take the lone dash ring towards the large circular building, fly past the building and land on the area with two Cop Speeders.
Take the dash ring and proceed.
When you get to the platform with the rocket on it, don't take the rocket.
Instead, run forwards and fly past the platform onto the building.
Run until you reach the last point marker.
Make sure you hit as many of the dash rings as possible.
Knuckles' game is totally different because instead of rushing to the end goal, you must find three Emerald Shards to beat his levels.
These can be hidden in obvious places, such as just out in the open, or they may be hidden in enemies, in certain objects, or underground, where you must dig them out.
Watch Knuckles' "Emerald-Sense" at the bottom of the screen to track how close you are to a Here />However, there are glaring differences.
One is that the gray machine has sonic adventure dx casinopolis a rank replaced by a big yellow balloon, and second, Amy controls much much MUCH different from Sonic.
The only way to get her A Emblems is to get very accustomed to adventure time wars game for controls.
Then getting her A Emblems becomes easy.
The tips here are to make sure you have all four of his Lure Upgrades, and the Power Fishing-Rod.
Cast your lure out in front of the target fish, and tap X or A to attract the fish's attention.
Once it bites, pull DOWN on the Analog-Stick to snag it.
Now to reel the sucker in.
Let the fish make its initial run.
Try to lead it into a wall to stop it.
Once your Tension Meter quiets down, tap A slowly and methodically to bring it in.
Whenever the fish starts to run, let it.
You don't want to break your see more, do ya?
You should, as you know, have all four Lure just click for source />The fish please click for source to be at least as big as your torso to be 2000 g.
IceCap- In IceCap the hammerhead is your best friend.
A small hammerhead shark or even a blue shark that looks like Big could hold with one hand are perfect for the B Emblem.
A large-looking hammerhead or a medium-sized blue shark will do fine for the A.
Emerald Coast- The marlins, hammerheads, and blue sharks are the easiest here.
I don't generally go for the robotic fish other than in Twinkle Park 'cuz they're way harder to catch.
A teensy-weensy marlin, hammerhead, or blue shark will be great for the B Emblem.
Larger ones are excellent for the A Emblem.
Use the sand-banks to your advantage!
Hot Shelter- You will find great white sharks only in Hot Shelter.
They're the best, but make sure they're fat as well as large.
Since the circular area is small, make sure the fish doesn't run all the way around the room.
Keep his face mashed into a wall to tire him out.
E-102's game is different as his timer counts down, not up.
When the clock reads 00:00:00 you're dead.
To get more time, sonic adventure dx casinopolis a rank must destroy enemies.
Target more than one enemy at a time to get more time.
It's not good for you.
On the first turn, jump up and target towards the left.
Hopefully, you'll get some ring cylinders.
For the A Emblem, target the largest groups possible to get more time.
Emerald Coast- A Emblem time: 180 seconds 3 minutes At the beginning of this level go over the water and target all of the shore to get as many enemies as possible.
Then, on the first bridge, target the Kiki there and jump up to get the ones on the bridge over- head into your group, also.
In the final area, go around the slope and up the grass.
When you get up, target ALL of the Kiki to get plenty of time.
Windy Valley- A Emblem time: 150 seconds 2 minutes, 30 seconds Meet your friends, the Boa Boas.
You can get up to 40 seconds off of one.
That and the 2:30 time limit make this a cinch.
Red Mountain- A Emblem time: 180 seconds 3 minutes At the first big open section, target all of the Kiki and Bladed Spinners to get lots of time.
Before the first point marker, jump up to get the Kiki on the ledge along with the "HIT!
There are many 4-5 enemy groups in this area that you must take full advantage of to have a more info at the A Emblem.
After you get into the hole and nab the second and last point marker, just mash X or B to quickly target and destroy obstacles in your way.
When you are out, immediately shoot the "HIT!
As the first rock falls, jump, glide, land, and shoot the third rock's "HIT!
Jump towards the falling rock and then jump to the last area where E-104 waits.
Hot Shelter- A Emblem time: 120 seconds 2 minutes This one is very simple.
Once you get out of the elevator, sweep your target from right to left to get all the Kiki and the "HIT!
Move forwards free nightmare adventure games drop through the door.
Press and hold A to glide into the opening in the wall.
In the Train Station.
In the Burger Shop.
In the courtyard where you first fought Chaos 0.
In the adventure games all time in the Casino section.
On the ledge across from Tails' Workshop.
In the air close to Angel Island.
On a path in the Mystic Ruins Rain Forest.
In the tree of Big's Hut.
Above and across the pool.
On the high rotating dish.
In a box near the glass area.
You can also use the L and R Triggers to make harder turns.
Just a timed race through a futur- istic amusement roller-coaster ride.
Go as slow as you can your first time through to get the first Emblem.
Now beat your easy-to-beat "high" score to get the second Emblem!
Every time you pass through a gate, you get "x1".
You must pass through a gate within three seconds of the last one to get "x2", "x3", etc.
If you don't hit one within three seconds of the last one, you'll start over again at "x1".
The first Emblem is received just for completing the game.
The second Emblem is received read more beating a high score of 10000 points.
To do this it is ABSOLUTELY necessary that you do NOT lose your "chain" of gates skip that one rampand that you beat the game fast enough to receive the 5000 point Time Bonus.
Of course, there's always the hard way.
Ever tried hitting that one ramp over and over and over and over and over.?
You have to use Amy, in case you're wondering.
Use X and B to hit the Sonic dolls to get enough points to sonic adventure dx casinopolis a rank the high score.
Here's the scoring chart.
You must play this game from the Trial Mode.
At the end of the credits you'll get to see an ending picture of that character.
AFTER that, you'll be awarded an Emblem and the game will save.
There are seven of these: the six normal characters' Endings.
Beat the game with him to see the final ending, and receive the last Ending Emblem.
You need to raise a Chao until its stats are high enough so it can win the Chao Races.
I ain't going into detail on raising Chao, but here's the vital stuff you need to know about entering.
To enter your Chao in the Chao Races, go to Station Square's Chao Garden enter Station Square's Hotel and take the left elevator up.
Go through the big double doors across from the entrance.
Jump on the big red button to pick your Race Options and Chao.
Only Jewel will win you Emblems.
Your Chao must come in first to win the Jewel and the Emblem.
Each Race tests certain skills, listed here.
This Course is a combination of the Amethyst and Sapphire courses, so your Chao must be well-trained and rested.
Sometimes a Chao will be randomly chosen by the computer, and will have white sparkles following it.
Now's the chance to blow away the competi- tion!
If it's your Chao, MASH any of the buttons like crazy, but stick with one button I use A.
If it's not your Chao, let the little snot run for itself.
For all you lazy bums out there, the easiest way is to go to the Sonic Adventure Homepage via the Internet option and visit web page to Community, Chao Gardens, then Chao Daycare and download a maxed-out Chao 999 in all stats.
This appears to have been taken from a guide for the Dreamcast version, which had internet functionalities, such as as the Chao Daycare.
These were removed from SADX due to the Gamecube's lack of internet abilities.
All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by.

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Players:
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WR:
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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Sonic Adventure DX - A Rank Missions: Casinopolis (Knuckles)

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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Steam Community :: Guide :: Sonic Adventure DX - Emblem Guide
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Sonic Adventure received generally favorable reviews from critics, and was acclaimed by reviewers for being the first fully 3D Sonic platformer, with some going so far as to call it one of the greatest videogames of all-time, although future ports and remakes, such as Sonic Adventure DX: Director's Cut, have had more mixed reception.


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Casinopolis - The Sonic Center
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Sonic Adventure DX Casinopolis (Tails)